・Elemental Burst AoE is small, so enemies can easily get outside of the AoE. ・Deals off-field Dendro damage, perfect for triggering Elemental Reactions. ・Supports that can improve her resistance to interruption and ATK SPD are needed to improve her overall performance. ・Elemental Skill infuses Normal Attacks with Pyro, which has a high base scaling. ・Has an extremely high Energy requirement without her C6 constellation, which makes her a high investement character. ・Buffs Anemo DMG and decreases enemy Anemo RES. ・Can distract most enemies with his taunt. ・Deals big damage by using the Spread Dendro Elemental Reaction. ・Damage primarily comes from Charged Attacks and Elemental Bursts ・High damage on both single target and AoE. ・Passive talent greatly compensates the lack of Elemental Reactions in a Mono-Pyro team. ・Turns into a well-rounded offensive support and healer with C4, and a top-tier support at his niche at C6. ・Best Geo Support for DEF-focused Geo teams who can provide Geo DMG and DEFbuffs, and interruption resistance. ・Becomes the best Electro Support buffer after unlocking C6, but is clunky and energy hungry at low constellations. ・Her Burst can be used off-cooldown, provided you have enough Energy Recharge with another Cryo character. ・Elemental Burst can easily set up Cryo reactions, especially Freeze. ・Elemental Burst with pull-in effects can defeat multiple waves of enemies with ease. However, it takes a long time to charge, and she's susceptible to interruptions. ・Level 2 Charged Shot is great vs mobs of enemies, with high damage potential with Melt. ・Also becomes a buffer for Elemental Mastery at C6. ・Provides shields, heals, and off-field Cryo application. ・Riptide applies strong Hydro application especially against multiple opponents. ・Rotating between Elemental Skill and Burst let's Oz have permanent field time. ・Oz stays on the field to deal continuous Electro DMG, but needs full constellations to achieve the optimal level. ・Constant Electro DMG from Oz enables Fischl to build Physical DMG for constant Superconduct coverage. ・Struggles against enemies that are harder to pull-in. ・Provides strong consistent crowd control, and Viridescent Venerer coverage. ・ Constellations reduce enemy elemental resistances. ・Struggles with enemies that are harder to pull-in. ・Powerful crowd control and Swirl damage to one location from Elemental Burst. Moreover, her Elemental Skill can group enemies closer together. ・Elemental Skill deals competitive damage and gives a lot of energy to funnel for her burst. ・Sub-DPS character with a powerful Elemental Burst that can be used to set up or trigger Hydro Elemental Reactions, while also buffing her active characters' damage. Talents that help with the game's secondary content like Fishing or Housing are also included.Ĭharacters having limited or no utility at all for overworld exploration.Characters are shown in no particular order. Characters who have talents that help farming overworld materials are also included.Ĭharacters who at least have some utility inherent with their weapon or Element, such as elemental totem activation, ore breaking, or target practice with bows. Characters who can easily buff or sustain their allies with the use of their Skills (that are easy to activate) are included.Ĭharacters who have talents that can increase movement speed, and reduce stamina consumption. This list is not ordered from highest to lowest.Ĭharacter Tier List Exploration Rating Criteria SS TierĬharacters who have Skills or Talents that make either land, air, or sea traversal the easiest, or have talents that are considered invaluable for farming materials, puzzle solving, or ease of survival.Ĭharacters who have talents for land, air, or sea traversal, but are less comparable against the characters in the SS tier. The characters on this tier list are ranked based on their usefulness in Exploration.
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